Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4wxT9-OMSqv-m3sVH-W7jV5-dLaxJ | 13/14/2 | 58.0 | 0.96 | 2026-06-28 16:04:17 Β· 31m 20s | |
| CSGO-TVGkd-ZQjGb-kWZ8h-AybBB-eosSJ | 10/17/8 | 54.6 | 0.81 | 2026-06-22 15:12:48 Β· 33m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.