Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rukLd-rmiUS-2OSah-PyF97-t9H5O | 15/14/5 | 74.4 | 1.10 | 2026-07-02 21:25:40 · 30m 21s | |
| CSGO-e8uOz-x5sY5-tj6bw-A7dL8-izQqJ | 16/20/8 | 65.3 | 0.94 | 2026-07-02 15:03:55 · 50m 49s | |
| CSGO-pnx5t-eVA3e-TBpyn-VGHaM-HSWsO | 17/15/4 | 93.7 | 1.26 | 2026-07-01 21:11:27 · 32m 13s | |
| CSGO-FZBiN-eo3ER-zixkO-7CMaS-dvV9G | 16/14/5 | 79.4 | 1.19 | 2026-06-28 17:45:24 · 37m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.