Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-q2RuF-fUrJq-Zs34P-RZqwK-z8kHB | 9/18/3 | 57.3 | 0.63 | 2026-07-11 13:58:02 · 31m 4s | |
| CSGO-PueTo-XOv4O-zsDUF-a5Uv6-GVunC | 12/19/6 | 76.8 | 0.85 | 2026-07-04 18:16:24 · 34m 48s | |
| CSGO-VFcQE-Z7TLs-LbdCv-PyG6u-fNLsE | 23/10/3 | 104.1 | 1.71 | 2026-06-26 19:03:41 · 35m 3s | |
| CSGO-vDTvz-z7Nu7-UJjjy-JiV4b-4jmMC | 10/14/5 | 82.5 | 1.02 | 2026-06-24 18:28:20 · 23m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.