Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-f7Qw3-v24R3-fvnGF-QLyrQ-E8V5F | 23/15/9 | 102.2 | 1.61 | 2026-07-02 18:57:15 · 41m 1s | |
| CSGO-yzUY6-WTV5Q-DLbxU-WWcND-Gd5FP | 9/25/4 | 44.0 | 0.44 | 2026-06-28 13:40:07 · 44m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.