Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-p8ess-AVyMJ-xViAm-B9djQ-dHR7B | 17/15/5 | 86.3 | 1.28 | 2026-07-04 20:57:48 · 33m 9s | |
| CSGO-W3qNz-u3bXq-dLYrD-Hh7Wf-dE4BO | 3/15/2 | 28.8 | 0.05 | 2026-06-30 21:00:35 · 27m 41s | |
| CSGO-Di4BY-5pRV7-P9vRK-urVRH-9of4D | 12/6/5 | 80.0 | 1.51 | 2026-06-17 10:23:21 · 25m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.