Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-MqBFX-39M8O-PZt6T-X2h5i-nOGSQ | 16/18/13 | 71.3 | 1.07 | 2026-07-01 18:46:29 · 34m 34s | |
| CSGO-PD7HQ-CpeYG-vhKrA-AE48V-bawDK | 26/18/6 | 96.2 | 1.39 | 2026-06-25 19:02:31 · 51m 5s | |
| CSGO-X5ixJ-GK5nR-FS4QQ-ZqcW8-ZeQ3A | 14/19/4 | 54.0 | 0.76 | 2026-06-18 20:40:58 · 43m 50s | |
| CSGO-bcwtd-OEp2Q-cBJYU-QVyLh-kYBEB | 18/10/5 | 87.3 | 1.52 | 2026-06-17 10:54:48 · 28m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.