Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-a8DBM-JcLJH-pRf3c-ZmPTE-VKD7K | 23/16/4 | 86.0 | 1.34 | 2026-07-02 15:18:05 · 34m 9s | |
| CSGO-jtLF7-hzOq7-Lnycf-Bxj5m-ntRBD | 21/21/8 | 81.7 | 1.09 | 2026-07-02 14:25:55 | |
| CSGO-NcNkm-O7MDJ-ehHXa-irOYt-bNRhG | 5/16/2 | 43.4 | 0.31 | 2026-06-24 16:38:18 · 27m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.