Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mRkq7-Ny4Bp-7dck6-koHz3-hUoEM | 24/15/6 | 109.1 | 1.60 | 2026-06-27 12:03:26 · 36m 0s | |
| CSGO-996mP-wvnnq-xfrxm-H8j7e-55vTC | 13/17/9 | 83.6 | 1.00 | 2026-06-27 11:18:37 · 33m 45s | |
| CSGO-hpFFJ-ikSbH-QUf66-QrNSi-AksBE | 6/16/5 | 46.5 | 0.38 | 2026-06-14 15:15:59 · 28m 36s | |
| CSGO-7dDFc-aQpuR-4Gc3B-MTVQE-FTBtG | 16/15/4 | 81.4 | 1.15 | 2026-06-13 08:26:00 · 38m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.