Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-r76Ld-ETd9c-S5k2J-AJ3LK-G8MkO | 9/12/4 | 77.5 | 0.97 | 2026-07-05 23:14:52 · 12m 11s | |
| CSGO-5v8kU-2q76n-a8PSV-26kHK-ZKmDA | 20/12/4 | 94.2 | 1.53 | 2026-07-04 21:05:51 · 27m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.