Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-LyxLT-9KjrR-YHGBA-O6fid-8EAkE | 1/7/0 | 20.0 | -0.03 | 2026-07-01 23:16:08 · 11m 36s | |
| CSGO-MaZwm-LYxuo-LVRwz-3qSbd-RZ8SA | cs_alpine |
7/10/5 | 59.1 | 0.97 | 2026-07-01 22:30:12 · 22m 9s |
| CSGO-QJQaf-4yvPF-qTJoV-Ox3sA-bp8eD | de_stronghold |
12/19/8 | 72.3 | 0.85 | 2026-06-28 14:56:39 · 32m 45s |
| CSGO-kQEkB-reLuC-Pe6VQ-ZS73G-pJGrL | 23/19/5 | 91.8 | 1.27 | 2026-06-18 20:03:25 · 31m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.