Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-G5Jxo-o2TrY-DmFoq-r28tf-9sLbM | 18/8/6 | 81.7 | 1.63 | 2026-07-02 15:49:52 · 26m 6s | |
| CSGO-KC6fM-UjF6Q-5yhzU-a2a9u-k3AkE | 19/16/6 | 92.2 | 1.23 | 2026-07-01 15:04:19 · 36m 59s | |
| CSGO-Tf5zq-2oGHN-DmUJq-b2TDK-z8kHB | 19/14/2 | 81.0 | 1.26 | 2026-06-30 13:48:48 · 34m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.