Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-iZsBj-Rapkk-kE5M3-KxSdJ-57wwQ | 15/11/4 | 85.8 | 1.32 | 2026-07-02 16:27:36 · 24m 17s | |
| CSGO-y35mA-Qnq26-Kj8Ns-YWCHu-RsdVG | 8/17/2 | 36.0 | 0.44 | 2026-06-30 19:47:05 · 28m 30s | |
| CSGO-h8rDV-6oydz-dRMQ8-HsbN3-Z2e4D | 13/17/6 | 71.8 | 0.92 | 2026-06-29 20:41:35 · 30m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.