Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-AF37s-cfmRr-NXFqb-v3kd8-eAFKO | 16/17/5 | 71.4 | 0.96 | 2026-07-04 22:43:43 · 39m 9s | |
| CSGO-pLkeO-5EPWM-SB4Pt-tZ6Pc-k6siB | 15/14/3 | 83.4 | 1.13 | 2026-07-03 22:02:59 · 33m 12s | |
| CSGO-rh6Xm-JLBPZ-S4Eik-YOh8r-Q4zAC | 15/16/1 | 58.9 | 0.93 | 2026-07-02 18:35:39 · 41m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.