Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wXeiA-oPrVj-qOKyN-C3KzO-WwrBE | 13/12/5 | 84.0 | 1.15 | 2026-07-02 14:48:36 · 33m 2s | |
| CSGO-PGCwM-R3S6d-H9zRM-Q2z3H-LdcNE | 7/14/1 | 40.7 | 0.56 | 2026-07-02 12:33:31 · 29m 12s | |
| CSGO-AFZAr-FrbmQ-jq5uJ-HZxDA-NLSKF | 14/17/3 | 65.8 | 0.99 | 2026-06-29 11:43:47 · 34m 33s | |
| CSGO-yY5Ya-CDzXi-eHUub-aNWdm-9D5qB | 11/8/4 | 75.4 | 1.34 | 2026-06-14 12:16:58 · 24m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.