Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vHFi7-2UYVa-ONVeV-eCt2R-Ew4ZJ | 11/8/4 | 54.9 | 1.13 | 2026-06-28 04:36:03 · 24m 3s | |
| CSGO-8p7A6-QXGoe-aTMqX-bthvm-GOBJC | 3/10/2 | 33.7 | 0.51 | 2026-06-28 03:03:54 · 24m 55s | |
| CSGO-kfnHZ-7tyki-dxn78-z9cKU-DmAEB | 12/12/4 | 86.1 | 1.15 | 2026-06-28 02:32:14 · 25m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.