Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zansf-F2pvE-7azoo-DuPo3-cfP7B | 17/10/7 | 113.7 | 1.60 | 2026-07-05 10:01:43 · 26m 14s | |
| CSGO-c7ZEz-k6qEN-RZdQC-dCRXU-bmPhG | 17/13/9 | 97.7 | 1.46 | 2026-07-04 17:37:01 · 29m 12s | |
| CSGO-TFrSd-d6ncp-foR88-Q2dGU-8Q9zP | 13/13/7 | 84.8 | 1.27 | 2026-07-04 17:01:59 · 29m 14s | |
| CSGO-sXJia-UOOmw-hCKvB-abp76-9oQuK | 15/14/2 | 86.4 | 1.24 | 2026-07-03 19:32:56 · 24m 39s | |
| CSGO-YCc9i-ULJvZ-a9sOH-vnPEE-4Sm6J | 19/13/10 | 112.4 | 1.57 | 2026-06-27 16:47:16 · 32m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.