Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vAhuY-xGQRw-M3D4a-kPnSh-WtTGQ | 25/14/4 | 106.4 | 1.61 | 2026-07-06 17:52:05 · 35m 58s | |
| CSGO-A6RUr-KJHxZ-UPZaX-GFRYO-j8AMK | 18/20/6 | 61.6 | 0.98 | 2026-07-02 17:47:49 · 45m 38s | |
| CSGO-x4qaO-kxRa3-sBbdE-AqVPe-dPVeL | 11/13/3 | 56.6 | 0.82 | 2026-07-01 20:36:31 · 34m 34s | |
| CSGO-ETDDO-uMExj-F9qZ9-VQPRJ-YSEdH | 17/19/6 | 93.7 | 1.16 | 2026-06-24 13:35:58 · 33m 50s | |
| CSGO-quvS6-a6tE8-TQNY7-Pndm5-RLkHB | 13/17/4 | 72.5 | 1.00 | 2026-06-16 19:32:06 · 36m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.