Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-AemDk-5ZQ3m-Fd32A-UWCPw-QWJeB | 13/19/3 | 61.7 | 0.73 | 2026-06-17 19:19:10 · 39m 58s | |
| CSGO-TWwLD-AOGKF-mNFPe-HGUBa-b5EiJ | 9/16/6 | 70.1 | 0.85 | 2026-06-13 21:51:02 · 27m 14s | |
| CSGO-zLQLB-kXxJV-YaPQJ-DcWZb-y5vTC | 23/17/4 | 88.0 | 1.37 | 2026-06-13 19:22:38 · 37m 42s | |
| CSGO-N7QHa-8cu8m-BmORb-4DmGA-bzZAB | 14/15/9 | 76.5 | 1.14 | 2026-06-11 21:02:49 · 30m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.