Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jcKeU-Q8TU6-Xizp4-mKGb5-iBtKG | 8/13/1 | 60.1 | 0.70 | 2026-07-02 16:22:39 · 23m 56s | |
| CSGO-KHPhF-dcuzZ-aQakO-Eb6et-N3MAK | 21/10/4 | 97.6 | 1.59 | 2026-06-30 01:06:01 · 29m 54s | |
| CSGO-Uujry-fJkRW-rM8S5-5eAkh-Vt3NF | 17/9/2 | 93.3 | 1.47 | 2026-06-30 00:27:04 · 25m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.