Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-UsdFN-kZrb3-JknSV-Wny5G-oJpxA | 9/20/8 | 59.3 | 0.67 | 2026-07-03 05:44:21 · 33m 23s | |
| CSGO-tn8AO-nRHx5-2NUbj-JuXww-z2KLH | 24/8/5 | 152.6 | 2.30 | 2026-07-03 05:44:21 · 26m 56s | |
| CSGO-mHp86-jjTxZ-yLVU9-jfqS6-Mzi5P | 13/19/7 | 62.6 | 0.79 | 2026-06-27 19:10:49 · 38m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.