Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ap3wX-7XohJ-4e75Z-O7Kt9-tdTnB | 11/13/2 | 62.5 | 0.90 | 2026-07-05 00:17:42 · 25m 20s | |
| CSGO-MuqQE-KFXJU-kj6SJ-TSqcO-XwJ5O | 9/15/7 | 54.0 | 0.74 | 2026-07-03 05:39:15 · 42m 19s | |
| CSGO-xw5uK-86HhV-yyB9L-P9zaD-OA7dK | 10/14/1 | 66.4 | 0.77 | 2026-07-02 14:01:45 · 24m 32s | |
| CSGO-4QCVO-qDArp-3tVBz-6xmet-jDWPA | 13/16/3 | 81.1 | 0.84 | 2026-07-01 22:14:39 · 32m 14s | |
| CSGO-tG94d-GBjsm-FasdT-P4Kve-LkBAA | 22/15/6 | 106.6 | 1.55 | 2026-06-27 21:52:21 · 31m 48s | |
| CSGO-3OVEi-9ZJ6r-RCBZD-fxpMX-Bkb3K | 20/18/5 | 105.1 | 1.41 | 2026-06-20 14:58:58 · 35m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.