Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ap3wX-7XohJ-4e75Z-O7Kt9-tdTnB | 8/13/3 | 67.8 | 0.73 | 2026-07-05 00:17:42 · 25m 20s | |
| CSGO-eMFWm-kML2D-vOxf8-H4kwY-cQaYO | 20/18/5 | 69.6 | 1.11 | 2026-06-28 10:21:17 · 43m 14s | |
| CSGO-nqw2T-7wJtX-oCGOJ-C5P3N-qc6uC | 18/19/3 | 88.0 | 1.07 | 2026-06-23 19:52:21 · 35m 20s | |
| CSGO-8FQKV-EmxHe-hi2Jb-eu7FE-cxnkP | 7/12/3 | 37.5 | 0.61 | 2026-06-23 19:13:32 · 34m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.