Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-idiTo-n6WGJ-4OHoi-nZTv9-nKMkO | 5/17/2 | 38.5 | 0.33 | 2026-07-05 13:32:17 · 27m 19s | |
| CSGO-Ujau5-tNvFL-FqhNo-bYQOv-5fUGQ | 17/21/4 | 70.3 | 1.00 | 2026-07-03 17:11:55 · 40m 55s | |
| CSGO-W77wP-3FsL9-3bWXG-4Gqxo-74wPB | 6/16/4 | 49.1 | 0.39 | 2026-06-29 22:35:03 · 32m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.