Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tpjJH-NTaVy-cG9dQ-Ckdh2-tezYP | 16/18/4 | 84.0 | 1.14 | 2026-07-04 23:43:21 · 37m 25s | |
| CSGO-huu9q-uUFcT-JcsDq-GUcTG-CcyMM | 27/18/3 | 75.9 | 1.31 | 2026-06-12 13:23:52 · 46m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.