Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-sd2Ui-kdsRn-jkupW-fbQfH-mcWoN | 26/15/3 | 109.1 | 1.60 | 2026-07-03 19:52:25 · 45m 51s | |
| CSGO-28xrA-hphiC-2eaXL-VsGMq-4OEND | 7/17/2 | 46.3 | 0.41 | 2026-06-27 21:16:27 · 28m 42s | |
| CSGO-2ArRx-szqPd-ZQAtv-Bxsny-FMXDJ | 12/16/1 | 69.3 | 0.87 | 2026-06-15 12:19:24 · 26m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.