Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-OVtZy-2feoS-rXeHx-T39Gm-2h3RG | 11/14/3 | 77.1 | 0.96 | 2026-07-04 22:00:40 · 20m 52s | |
| CSGO-t7zvz-UfLAd-sPyzV-Ujoaz-KhMMB | 16/19/8 | 85.1 | 1.01 | 2026-06-27 22:08:59 · 37m 5s | |
| CSGO-wWeia-XrORK-MHZ9O-jRMRb-4jmMC | 14/18/7 | 76.5 | 1.05 | 2026-06-27 21:31:36 · 33m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.