Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WfoA5-Gdjob-MEEwp-v54oy-s2ohH | 14/21/4 | 66.0 | 0.90 | 2026-06-25 23:12:53 · 32m 19s | |
| CSGO-2DzS2-JBUWU-tdbFV-sHe5n-XsONN | 15/15/2 | 68.7 | 1.01 | 2026-06-14 14:35:09 · 30m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.