Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vbPmy-bYTcL-Yubuh-Dmjkz-YV4RG | 15/18/5 | 77.9 | 1.02 | 2026-07-03 06:44:35 · 37m 22s | |
| CSGO-NVtXh-9FFF9-WODm7-yZzj3-m25qB | 16/14/5 | 87.9 | 1.31 | 2026-07-02 21:12:11 · 28m 44s | |
| CSGO-92H2y-BJHhX-qGeam-KC2zF-V9jbN | 9/15/4 | 60.3 | 0.67 | 2026-07-02 19:36:11 · 30m 39s | |
| CSGO-QejXh-GwjwE-Te36z-EPSqq-WhUzE | 20/20/7 | 95.9 | 1.16 | 2026-06-24 19:18:28 · 38m 17s | |
| CSGO-kWf7b-v6mnP-a7cBX-7cmJs-XD8aC | 13/16/3 | 73.9 | 0.92 | 2026-06-15 19:38:43 · 31m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.