Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-E9zoZ-zjjHS-YkxpA-UUm4o-us68F | 13/16/5 | 58.3 | 0.86 | 2026-07-04 19:54:29 · 35m 11s | |
| CSGO-pBSba-ZXR2x-fSHD4-FNCx9-Ad5FP | 11/17/4 | 53.7 | 0.62 | 2026-07-03 20:08:36 · 36m 25s | |
| CSGO-sXJia-UOOmw-hCKvB-abp76-9oQuK | 12/9/4 | 60.9 | 1.22 | 2026-07-03 19:32:56 · 24m 39s | |
| CSGO-5yffQ-qYvHE-BepEc-eBEHT-MHcVG | 14/9/4 | 89.1 | 1.36 | 2026-06-21 19:21:49 · 25m 1s | |
| CSGO-RwYKi-RGfYL-RXQu8-y8W6F-sH2cQ | 10/17/5 | 56.7 | 0.72 | 2026-06-19 15:48:10 · 37m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.