Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2by4q-WXaTi-65mFi-2nQTR-aRFZG | 21/15/2 | 85.9 | 1.37 | 2026-07-05 18:31:12 · 30m 48s | |
| CSGO-x5km3-YR9Xo-hO2rq-k7QCA-JycBN | 22/21/10 | 95.9 | 1.36 | 2026-07-05 17:31:34 · 46m 19s | |
| CSGO-6pzvM-nVwDq-XeWM3-8Phmj-tXvzF | 22/14/4 | 96.1 | 1.40 | 2026-07-03 18:57:26 · 40m 9s | |
| CSGO-bG38P-TG8PU-FdEtt-EFUvz-2B3xK | 16/13/5 | 78.6 | 1.22 | 2026-07-03 18:09:09 · 36m 15s | |
| CSGO-ucf22-ZFfoi-3pEtN-bVER3-CLtCQ | 29/18/3 | 92.6 | 1.44 | 2026-06-29 19:30:10 · 44m 53s | |
| CSGO-vnhkp-VZefX-Cy7FK-RVsf9-upNAK | 10/15/6 | 87.6 | 0.97 | 2026-06-27 23:06:47 · 21m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.