Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Y4hQa-aEh9V-whmPR-LBKXF-v8CBM | 15/4/5 | 102.7 | 1.88 | 2026-07-03 20:55:30 · 18m 14s | |
| CSGO-OSO5S-sJrus-F56Mc-tbxnX-BZAYN | 3/5/4 | 44.7 | 0.89 | 2026-06-28 00:09:28 · 14m 21s | |
| CSGO-Kp8wc-kRBjn-vu9FD-qfuy7-OUYkF | 14/17/1 | 72.1 | 0.92 | 2026-06-26 21:46:18 · 35m 15s | |
| CSGO-mtiqi-NHvKO-3KcBL-OksG9-upNAK | 18/14/2 | 94.6 | 1.28 | 2026-06-14 17:21:43 · 32m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.