Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-cM9cj-Qxcnv-BZkFi-u6DUy-hq4FP | 18/16/9 | 81.7 | 1.21 | 2026-07-06 18:55:37 · 41m 10s | |
| CSGO-sXYOd-oV4rw-4c64n-QWhSL-pwzpH | 18/14/8 | 88.0 | 1.45 | 2026-07-05 12:41:00 · 32m 18s | |
| CSGO-rMLtK-CMRv5-33ToX-COMah-ajmbN | 12/20/9 | 65.0 | 0.78 | 2026-07-04 19:14:35 · 46m 2s | |
| CSGO-jHMat-LJS5e-qWND3-Yz5KQ-7wPcF | 22/17/10 | 109.4 | 1.46 | 2026-07-03 22:25:53 · 39m 27s | |
| CSGO-Ppfvb-8ARTy-z5Ja3-U5Coq-BOsKG | 4/15/6 | 62.8 | 0.43 | 2026-07-02 19:13:23 · 25m 11s | |
| CSGO-36cF2-Kf4Hw-WBdr6-xu7GA-EKoJN | 13/16/5 | 75.0 | 0.93 | 2026-06-27 18:34:24 · 31m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.