Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HNJSq-Wtbmc-tD374-Rp4C2-Rz23L | 15/17/0 | 76.6 | 0.94 | 2026-07-04 17:53:42 · 33m 9s | |
| CSGO-Ti2Af-J98Go-7Jmqc-nRX2G-zbZYO | 23/13/2 | 86.5 | 1.37 | 2026-07-03 19:46:20 · 39m 31s | |
| CSGO-msqXC-WuQBb-warBv-Gdj3J-LTBtG | 13/16/4 | 62.2 | 0.87 | 2026-06-24 11:59:25 · 29m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.