Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-GFzSE-coEJ4-qMzRu-miQfw-J2GGG | 12/15/3 | 77.5 | 1.07 | 2026-07-04 20:52:34 · 21m 23s | |
| CSGO-tFMNS-aGzjs-7sRfw-28BDi-3ErmJ | 18/16/3 | 77.9 | 1.15 | 2026-07-03 23:15:39 · 29m 54s | |
| CSGO-B7kcd-7KEc7-rOXf4-QWORO-L8urD | 7/18/2 | 45.6 | 0.43 | 2026-06-29 18:54:04 · 30m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.