Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WNJOM-NdzAW-hLNKi-V7Tuj-iP5mA | 8/6/4 | 64.3 | 1.09 | 2026-07-04 17:36:13 · 21m 29s | |
| CSGO-ovJsw-BFAab-GOibE-XStRy-tCO2G | 15/14/8 | 86.3 | 1.28 | 2026-06-27 19:40:37 · 27m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.