Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-w894R-NMhmY-udwoE-ziQOo-Piq3B | 16/12/2 | 83.5 | 1.28 | 2026-06-27 13:41:40 · 24m 10s | |
| CSGO-s24Tp-amiZX-YnWd9-GANo5-Wz23L | 17/17/6 | 80.0 | 1.10 | 2026-06-16 17:47:49 · 35m 45s | |
| CSGO-OdtNW-BqDos-K2xWe-BzP4J-9mnpQ | 12/8/5 | 95.0 | 1.57 | 2026-06-14 18:47:08 · 19m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.