Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-iSLAJ-thnkR-kUb99-DBESa-5jDFN | 18/16/1 | 78.0 | 1.13 | 2026-07-02 23:55:51 · 36m 35s | |
| CSGO-yqZXw-XPjzf-r9b5q-owH6i-TuOQC | 9/14/4 | 66.9 | 0.73 | 2026-06-30 20:10:29 · 22m 31s | |
| CSGO-uSNCj-CoK5R-tCYnJ-FVsbn-Eis8O | 27/16/6 | 110.4 | 1.54 | 2026-06-25 22:18:39 · 40m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.