Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HPqW9-6OE3D-D8vKM-8Pyf3-m25qB | 16/22/4 | 61.8 | 0.80 | 2026-06-29 20:05:51 · 45m 25s | |
| CSGO-tPW2y-FwP5Z-XhqpN-p6mwG-wcpmJ | 11/9/2 | 68.8 | 1.16 | 2026-06-20 20:15:49 · 29m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.