Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mDjhx-R3dNP-wh3Se-YXVG3-VMqBE | 15/12/7 | 83.5 | 1.25 | 2026-06-28 18:50:53 · 31m 36s | |
| CSGO-qBFMX-LxQMC-HERGG-4cwbd-Zu8GJ | 15/7/7 | 87.3 | 1.66 | 2026-06-28 17:17:23 · 26m 39s | |
| CSGO-uMveO-YZOrA-fO4BQ-7PEqB-NAzpH | 16/19/8 | 81.1 | 1.03 | 2026-06-28 13:09:23 · 40m 57s | |
| CSGO-HVias-kbRmd-5vEMy-366Ys-uWq7C | 24/14/8 | 103.0 | 1.72 | 2026-06-27 20:21:48 · 35m 0s | |
| CSGO-Xz3mW-fOBMQ-f5WF3-9ZADM-xH2cQ | 14/18/6 | 71.5 | 0.91 | 2026-06-26 23:13:53 · 34m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.