Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9EtFc-Evwvu-9TNaJ-V8FP6-xq2AC | 4/10/1 | 53.4 | 0.54 | 2026-07-04 16:21:17 · 7m 29s | |
| CSGO-4293S-JNdok-bnjKR-bH6t5-qpTyL | 28/21/4 | 88.9 | 1.30 | 2026-07-02 19:48:02 · 47m 21s | |
| CSGO-VHKnO-FszFd-ncBkh-S6YBL-pcy6A | 23/18/5 | 94.5 | 1.36 | 2026-07-02 18:58:01 · 38m 35s | |
| CSGO-xrhqx-OR2x2-tmNAV-eOpej-3svoO | 12/10/4 | 68.7 | 1.15 | 2026-07-02 14:31:07 · 24m 25s | |
| CSGO-43KQp-auJNu-Ctq6L-FhLOH-tx6iL | 19/6/7 | 134.7 | 2.05 | 2026-06-30 16:20:01 · 21m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.