Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-R7bdi-sasAD-vAqys-Zeco4-5exTC | 12/19/5 | 59.5 | 0.76 | 2026-06-24 12:46:22 · 31m 11s | |
| CSGO-FuZdM-MahoW-zszsA-zdkA2-VMqBE | 4/16/6 | 42.8 | 0.24 | 2026-06-24 12:22:43 · 21m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.