Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7pzQa-VeWoP-REdvC-HjHBF-kyLwF | 19/16/5 | 91.9 | 1.24 | 2026-07-02 20:10:47 · 33m 20s | |
| CSGO-WFBqm-xU2ff-uwvkh-f6CUY-KmG4C | 27/24/8 | 101.3 | 1.32 | 2026-07-01 21:11:29 · 55m 27s | |
| CSGO-tY7aL-GNUCN-r7dFh-hihmq-yXvzF | 23/19/8 | 124.4 | 1.43 | 2026-06-30 19:15:33 · 37m 28s | |
| CSGO-zmjA3-RJZQO-VfD23-jX6FX-VGU8N | 8/14/5 | 65.3 | 0.59 | 2026-06-29 20:09:33 · 27m 34s | |
| CSGO-HikdN-2bPfA-6VER6-xampb-pkiaB | 9/16/7 | 60.7 | 0.72 | 2026-06-29 19:24:23 · 31m 21s | |
| CSGO-acRyG-RjZyB-qOwj3-re4ao-x3JPJ | 23/22/5 | 81.6 | 1.15 | 2026-06-28 20:11:32 · 51m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.