Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-P9z2L-yFpiD-FXy26-s9tbA-JebRF | 19/17/4 | 98.1 | 1.26 | 2026-07-02 15:10:45 · 35m 36s | |
| CSGO-DiDzz-7ycSm-DQ8so-4fdMJ-ixnkP | 23/14/3 | 98.5 | 1.57 | 2026-06-28 19:07:23 · 36m 16s | |
| CSGO-tD4qm-pAJt4-fp6Kf-ySNaE-od5yD | 16/16/5 | 87.4 | 1.14 | 2026-06-23 13:28:09 · 32m 38s | |
| CSGO-Upvks-y377J-3JrV6-DxNQG-5xOhG | 13/12/7 | 87.8 | 1.22 | 2026-06-23 00:25:29 · 27m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.