Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Hq89s-GMbhA-BuRUe-iWN2n-aiZtH | 7/13/2 | 54.7 | 0.63 | 2026-06-28 03:40:03 · 17m 34s | |
| CSGO-Q65Ra-5KcyP-CVFdM-JBKsE-zT2JE | 9/16/4 | 56.9 | 0.59 | 2026-06-25 03:38:09 · 29m 26s | |
| CSGO-U5hMN-Ss8tK-Naz2j-dNX58-hd5yD | 15/15/1 | 59.6 | 0.92 | 2026-06-25 02:55:18 · 36m 27s | |
| CSGO-JLYVU-OMKzW-ZFjhk-OBCYs-vWHzN | 19/8/3 | 126.4 | 1.84 | 2026-06-25 02:23:03 · 22m 31s | |
| CSGO-w6w7d-G8yBo-VksXD-z3YPQ-ASfCG | 8/9/3 | 49.4 | 1.07 | 2026-06-25 01:56:25 · 22m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.