Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tik7Z-uaMna-98Z8d-z8cGr-zNZML | 19/16/1 | 69.1 | 1.13 | 2026-07-04 19:25:13 · 39m 51s | |
| CSGO-cyEO6-ENVjO-auQuj-uzJGL-hbRuK | 12/18/2 | 67.3 | 0.73 | 2026-07-01 14:56:48 · 34m 42s | |
| CSGO-8CUsJ-eHJMj-JDZ75-h4EdX-kkAUM | 14/6/4 | 103.9 | 1.74 | 2026-06-24 21:47:31 · 20m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.