Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-oPL7Y-NE7NW-SUtGS-qhxEo-nXWDJ | 19/23/7 | 62.6 | 0.98 | 2026-07-06 08:15:57 · 46m 49s | |
| CSGO-GPaci-47z2h-zFN3k-i6Kp3-VeruL | 20/13/1 | 91.1 | 1.43 | 2026-06-28 19:01:02 · 37m 52s | |
| CSGO-i8tvb-QcibU-u2xjr-qA9sh-qESyL | 16/16/5 | 74.8 | 1.03 | 2026-06-25 19:43:55 · 37m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.