Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tGstH-FiaKp-rofim-tbW39-eAFKO | 18/13/9 | 107.7 | 1.42 | 2026-07-04 10:26:33 · 31m 39s | |
| CSGO-bZK4D-zdTyn-R6yQW-eVLOt-FsFiJ | 3/1/1 | 26.0 | 1.18 | 2026-07-04 10:14:47 · 7m 32s | |
| CSGO-H7uuo-qjpc2-XFPpM-q394L-dSEdH | 10/15/7 | 65.8 | 0.77 | 2026-07-03 05:39:15 · 35m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.