Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-cLONa-DoP3O-ayWAV-Pxr8A-NLSKF | 10/14/2 | 84.9 | 0.96 | 2026-07-05 21:48:49 · 23m 42s | |
| CSGO-GpavM-EAYFL-RPfpG-jdzUd-muW5F | 16/17/7 | 71.9 | 1.10 | 2026-07-05 18:28:47 · 35m 2s | |
| CSGO-6JBMF-LKaq4-bZm3X-6XJcE-4cEZG | 15/9/7 | 82.7 | 1.33 | 2026-07-04 18:15:42 · 29m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.