Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7OPU7-6bmJr-o88et-s9iu3-cpxMM | 12/13/1 | 84.4 | 1.11 | 2026-07-05 16:04:52 · 18m 43s | |
| CSGO-7cyfQ-djiVy-4iKzv-8rvq7-6pe8E | 11/19/2 | 43.5 | 0.61 | 2026-07-04 20:18:15 · 38m 36s | |
| CSGO-qtEdQ-nBtcY-did9i-epHLr-oNBYN | 24/11/2 | 116.2 | 1.81 | 2026-06-28 09:52:17 · 28m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.