Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6fiQ7-c4D2M-abOZy-KkxEW-ca43L | 15/17/9 | 83.0 | 1.11 | 2026-07-04 20:41:55 · 33m 9s | |
| CSGO-DjHez-tANPc-DqD3k-LWNzW-ca43L | 16/12/10 | 101.5 | 1.48 | 2026-06-27 18:21:53 · 30m 43s | |
| CSGO-MHCcA-kPU9S-3E4YQ-aXM9Q-DRRyL | 9/18/5 | 59.5 | 0.62 | 2026-06-26 20:49:58 · 35m 17s | |
| CSGO-Nakue-YkhSt-Pu9XJ-CcFf8-xU7CH | 19/15/7 | 103.3 | 1.27 | 2026-06-13 21:36:05 · 38m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.